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Saturday, June 15, 2019

Online games Vs Violence Essay Example | Topics and Well Written Essays - 500 words

Online games Vs Violence - Essay ExampleHollingdale & Greitemeyer found that the Chinese adolescents who prefer to play violent games against benevolent opponents online tended to to a greater extent aggressive and a greater tolerance for anger. This study was carried among 312 Chinese teens who play online idiot box games. In most cases, it is noted that when video game consumers play against human opponents, the levels of gaming experience increases. Thus, the gaming effects tend to increase the gamers emotions and behaviors. Children who grow up playing violent games tend to develop thinking patterns that influence their behaviour. galore(postnominal) people become aggressive when the gaming controls become difficult. This is a reaction caused by the frustrations facing the gamer.Mothers in Hongkong share a different perspective concerning online games. To them, video games have created a modern form to foster child development (Yung). Kenix Chong Wei-peng believes that online games help her daughter burn up excess before retiring to sleep together (Yung). According to Chong, her daughter has the opportunity to experience different situations through the online games. Her daughter would be ready, and know what to expect when she has the real chance to face the same situations. by from the games being part of entertainment, the experts tend to make them educational too.Ann Chow, head of marketing consumer channels in Microsoft Hongkong, believes that the games would encourage kids to develop a positive attitude towards learnedness (Yung). Players could access the natural world and have a clear understanding of nature, and be conversant with the different languages and environment. In the gaming consoles, the player becomes the character chosen and assumes the skills of that character. As the levels increase, the games become tougher requiring the gamer to utilise and learn more tactics. Each challenge reinforces the player with new information, thus fo stering learning (Yung). Most parents argue that

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